About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday, 27 March 2008

Corporation Pop to develop Second Life presence for Manchester Business School


Design and new media agency Corporation Pop has been commissioned to develop a Second Life island for Manchester Business School.

The team has only just collected the brief, but did take time out to reveal to How-Do some of the details behind the project.

Design and new media agency Corporation Pop has been commissioned to develop a Second Life island for Manchester Business School.

Apparently the ‘island’ is set to take the form of a virtual campus and will be developed primarily as a learning, teaching and recruitment tool.

The Linden Lab’s location will allow MBS to reach out to a broader worldwide audience, showcasing the school’s departments and facilities – albeit virtually – on a global basis.

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