It would suck. We’d be asked to save the princess but not be able to see a map, where the other players are, or how to escape the room we’re in. Our entire inventory would consist of a slow carrier pigeon that could deliver craploads of messages back and forth. We wouldn’t even know the score. That’s pretty much the productivity “game” we’ve been playing.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday 3 March 2008
What if our current productivity software was a game ?
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