JZ's thesis goes roughly that the Net is in danger: the openness that allowed it to flourish sows the seeds of its closure. Pragmatic, expert-driven communities "got things done" on the Net, all the way from the protocol stack in the Internet's innards to its Domain Name Server (DNS) system to Wikipedia. But forces of organised interests that do not play by the rules, like malware peddlers, identity thieves and spammers are allowing another army of interests---corporate protectionists, often--- to demand centralised, authoritarian solutions. This is the future of the Net unless we stop it.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Friday, 28 March 2008
Jonathan Zittrain - `The Future of the Net (and how to stop it)''
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