Soon real buildings will be monitored and taken care of remotely through cyber replicas on the net — and their inhabitants too:
It's not often you catch a grown man playing with a doll's house, let alone doing it while pretending to be a little old lady. But this is not your average Barbie residence, and it's all in the name of research.
The adapted PlayMobil house is in fact part of an experimental platform to explore new ways to bridge the gap between virtual and real worlds. A range of sensors and gadgets inside the house allow it to be monitored and controlled through an exact digital replica inside the virtual world Second Life.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Wednesday, 26 March 2008
Our house in cyberspace
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